Champions of Tymeria

The Pyramid (continued 3)
Nanami's Journal Entry

June 25th, 2016

Nanami reflects on her adventures so far, writing down in her journal…

I am starting to think the Pyramid is really good at getting people separated. It’s like a labyrinth at random times. I mean, we already lost half a dozen members, but luckily Windy is back! Yay! I was really worried she was hurt or possible exploring a super special awesome secret section of the Pyramid without me, I mean, the entire party. Anyway, the two new people in the group have gone missing, the dwarf and the elf. (shrugs)

Anyways, things have been getting strange. The raven pal of Phoen squawked as we were discussing now to remove the seeds. Which isn’t the strange part, no it was when he, Black Stalker, pecked out the seed from Phoen, swallowed it, then spat it back out, and placed it back into Phoen’s arm. Also, it also started to stink a little.

Then Phoen decided to ask his friend to repeat this on the rest of us, which he refused to do. Luckily Persephene was able to cut the seeds out of the rest of us. And then Windy cut hers in half. But it wasn’t really anything in it, but itself. Well, after all these things we decided to send Beriah and Drago to see if we couldn’t get help from Gharesh and his people.

So they were able to get Gharesh to join with us to take on the plant faction. To be truthful, I tried to find the good in that faction, but after the whole seed thing and not holding up their end of the bargain, and the creepy vibe everybody is getting… Also, I was getting a sense that the spirits wanted me to defeat the corruption.

We all headed to the plant people with our plan ready. Windy would use her roguish skills to jam the door to the eastern room when we go through it, in order to prevent reinforcement from that direction. They seem to get suspicious when she kept shutting that door so I made up a story about how Windy loves to close doors, even when we were in the Palace to the Spider Queen.

Is there a palace run by a spider queen? Maybe, there are all sorts of strange places out there. Wait, I remembered that abandoned manor that Windy and I explored. It had a lot of spiders, most of them common non-monstrous types, well, aside from that one part with the monstrous black widow. I guess there is a palace of sorts with a spider queen. Wait, what about Lolth…?

Anyway, we managed to fool them long enough to get into position against the south wall. It wasn’t a long conversation before we started the epic battle. Persphene used some special ranger magic to cleanse the shrine with the power of vines wrapping around and cracking it.

The battle was brutal. At one point in the battle I fell, but Windy protected me. I’ve learned to not like dire boars and plant monsters all that much. During the battle Persphene called an angel and Drago had this halo and wings thing. These celestial powers helped to protect us against all manner of monster, including this woman who had this bashee like wailing power. I unleashed my emerald flame, burning as many enemies as I could. The White Dragon sent ice elementals to help us and they were needed.

The battle was tough, but we survived. Well, I guess that is a given since I am writing about it. Though, I suppose I could be doing this as a ghost. But that’s not what is going on. Unless I don’t know if I am a ghost, wait, how would I tell? I could pinch myself and see if it hurts. Give me a moment. Okay, back and the pinch hurt so I’m alive. With that mystery solved I shall continue on with my story.

Oh, there is something important to note. After defeating Camnor, that evil vibe disappeared and I felt the presence of a spirit. I feel different somehow, like I might have been given something. That’s something I will have to meditate on when I get a chance. So another mystery is added. But this time I shall continue the story without solving it here and now.

We searched the rooms and found some stuff we could sell and some magic potions. Persphene, Phoen, and Beriah teamed up to give the dead boar to the White Dragon as a gift. It was Persphene’s idea, but she needed Beriah’s magic floating disc and Phoen to lift it up onto the disc. We also got the last of the keys for the level, yay our side!

Anyway, we decided to finish exploring the first level to make sure we weren’t leaving behind any dangerous enemies that could sneak up on us and we also needed to find the exit to the next level. Well, exploring we came across a hallway with mirrors and Persphene screamed in pain and was bleeding from her nose. She managed to shake it off, but I was really concerned. I assumed it had something to do with the mirrors and Fingers went over to one to smash it. At the same time Drago tried to open a door across from us with his hammer, and that didn’t really work so it would be up to Windy to get it open.

While all this was going on, it turned out the mirrors were magic and a Lizard Folk started shooting fireballs from them. And then there were a few green orcs and some weird little dudes of darkness. Two of the orcs were on the other side of the door Windy opened. That was not what we were hoping to find.

Fingers managed to smash one of the mirrors. Persphene shot one and shattered it, but those things could magically regenerate. I call that cheating because mirrors aren’t supposed to do that. Then I got hit by a potion in the back of my head that shattered and created a healing mist. I was going to complain to Drago about that, but getting healed is nice.

It was an interesting battle, for some reason Beriah seemed to be the main target of all the attacks. Phoen was fighting one of the orcs when I came flipping my way toward the orc and jumped up into the air, coming down with a devastating kick to the orc’s head. After all the fighting we have been doing that was really satisfying.

Well, we beat down all the enemies besides the mirror lizard. However, I noticed another door and went to that, I shouted for Windy to open it because it was locked, but then I decided just to kick it down. In that room there was the Lizard Dude that had been casting the fireball spells. I got him to surrender and it turned out that he wasn’t all that committed to the cult of Zehir. I decided to make nice with him while Drago wanted to break that guy’s legs and Windy intimidated the poor creature. Anyway, we got him to tell us important information and he will travel with us to point out traps along the way.

It’s a crazy time here in the Mystery Pyramid!

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The Pyramid (continued 2)
Nanami's Journal Entry

June 11th, 2016

Nanami reflects on her adventures so far, writing down in her journal…

Well, here we are in the Temple. I’m still covered in blood from the Rat King and now we are off to fight the Plant Folk.

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Anyway, to fill you all in on what has been happening since killing the Rat Lord guy here I go.

First, we searched the rooms in the rat section of the Pyramid, and we found a few items worth some money. And we found this dog statue thingy. We also looted the garbage monster, my comrades took a tentacle and I removed on of its eyes as proof we had done the deed. It was really gross, well, still is gross I didn’t get rid of it, but gave it to Beriah instead so he can do magic stuff with it.

During the search Windy disappeared into what I can only assume was a super-secret room. I am so jealous. But what can you do? So we continue onward, er, backward to the Plant Folk. And to be clear, at this time we were still “buddies” with them.

So on our way back Persephene gets a telepathic message from Beriah, apparently they are fighting the plant faction in the room next to us. After some negotiations we managed to convince the plants to stop fighting with our friends. But then they backed out on giving us the key and they wanted to put seeds in everybody. However, they didn’t get to do the seed thing with our friends. But now we have to go fight a White Dragon for them. None of this sits well with me or my party.

We headed to the dragon’s part of the Pyramid. During this point I gave Beriah the eye of the garbage monster. I think those things are actually called Otyugh. But now back to the adventure so far.

We got to a long hallway filled with ice. It was really cold and slippery. There was a fight with the White Dragon’s minions, a bunch of Eladrin. I had terrible luck on the ice and I will leave it at that. Luckily, Beriah was showing some serious tactical skills with he employed his Stink Cloud spell, cutting down many of the enemies. Or should that be poisoning down many of the enemies? Not sure if that makes complete sense.

After that we made our way to the dragon’s lair, Drago knocked on the door and did most of the talking with the dragon at first. Darrack tried to approach, making the White Dragon unhappy. By the way, I forgot to mention, with our friends were two new people, Darrack and Rangar. The first of those two is this dwarven healer who can fight and the second is an elven nature person, druid, I think.

Anyways, back to the story; tensions started mounting and I decided to step up and speak. As if I were being guided by the spirits of the wild, I managed to help Drago with convincing the dragon to ally with us. That and Persephene glowing trick to express out powers was pretty neat. Then I told Beriah to show him the eye of the beast we had slayed.

The results of all that is now we have agreed to help the dragon and he will give us his key. We now have to fight the plant people and get the key they promised us earlier, but failed to follow through on. Maybe there will be a way to talk it out, but I have a feeling that option is off the table, and on the floor, next to a mouse hole, and then the mouse has come out and grabbed it, running with it back into the wall, stashing it somewhere nobody will look.

Now I want to go hunting giant swamp rats with my classmates from the academy. But that is for another time, another place, most likely a swamp since that is where those rats are found. Just thinking about that brings back memories of the sunken temple and when Clara and I were first exploring for the Society and the Order.

But now it is time to focus on the task coming at hand. The plan for handling the plant people must be made.

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Forced March to the Pyramid
The Journal of Akalada the Yellow Fang

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Praise Zehir. I kill and bring you souls for harvesting. And the fields are fertile.

All as planned until I reached the Swamp. The slaves I bring with me is enough to finish to finish the ritual.

Once within the Swamp though I discover a group of Adventurers has passed through. Their tracks are easy to follow.

I’m forced (delighted) to slaughter the Treant and Owlbear guardian when they don’t provide information on the group passing through. A simple ritual on the equipment left behind by the party allows me to divine who they are. I will donate their gear to the cause of course and have it with me. Their purpose is obvious. They are the group from the town of Lorlea. They are persistent and competent. Excellent.

I will not be able to catch them before they reach the Pyramid. Too far behind. I am on a force March though and will be at the Pyramid now in a day and a half. I will slaughter the group and feed their souls to Zehir! 2300 souls now and counting great one! It will be too late for them when they realize they are outclassed. Nowhere to escape to.

I live to kill. I live to serve. I kill to live.

Akalada is coming for you…

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Trial

Beriah was minding his own business as he traveled on his Tenser’s Disk with Persephone by him. It had become usual business, especially thru the murky swamp that they were traveling to. All of the sudden, Beriah was in a prison cell. He had no recollection of how he ended up there. He looked about and found himself alone in the cell. He stood up and then began to look around as he tried to investigate why he was suddenly there and why couldn’t he remember how he got there.

As he came around to the bars of the cell, an angel walked up to the bars. “You have been summoned for your trial. May the gods have mercy on your soul.” The angel summoned lower angels to escort Beriah to his trial. Beriah bowed and followed them to the courtroom. Three lesser good deities sat at the panel. Beriah bowed and acknowledged each of them.

The head deity lead the trial. “Beriah, you have been brought before this tribunal for your crimes. The charges are as follows: summoning a ”/characters/misfortune-devil" class=“wiki-content-link”>devil into the feywild and making a pact with said devil. This court will determine your guilt or innocence. If found guilty, your soul will be returned to the astral sea in order to prevent your soul from being corrupted allowing you to return as a Rakshasa. If found innocent, you will be returned to your companions to complete your quests. Beriah, how do you plead to the charges against yourself."

Beriah bowed to the group, “I must plead guilty to the charges. I did commit such an act. If I may explain myself to the court so that they may understand the reasoning behind the charges.”

“Beriah, you will be permitted to explain yourself before this ”/wikis/the-celestial-ward" class=“wiki-page-link”> court. We believe in law and order. As such, we believe all parties may have their reasons. At this time, the court will enter a guilty plea into the records." The deity motioned to an angel that was taking notes. “We will go over each charge and will weigh your response to make a determination on any sentencing that we may have for you. On the charge of summoning a devil into the ”/wikis/the-feywild" class=“wiki-page-link”> feywild, please explain yourself."

“Thank you my lords.” Beriah bowed again to the panel. “My party and I came across some creatures trying to summon a ”/characters/misfortune-devil" class=“wiki-content-link”>devil into the feywild. Two of such creatures claimed their mother, the apparent hag, were attempting to summon the devil in order to remove a curse that had been placed on them. After hearing their pleas, I felt that they were truthful and began to assist the hag into properly summoning the devil. At the urging of a companion and because we couldn’t fully trust the creatures we found, I made the necessary changes to the ritual to hold it properly under my control. I felt that if the creatures were truthful, we could persuade the devil in removing the curse. If they were lying, I would prevent them from controlling a devil that could be used against other fey creatures."

The panel members nodded their heads in understanding. “We appreciate the explanation and will take it under consideration. Now, on the charge of making a pact with the same devil. Please explain yourself to this panel.”

Bowing again, Beriah continued. “After the devil was summoned, I spoke to it in regards to the curse. The devil did advise that he placed a curse on them. I requested the ”/characters/misfortune-devil" class=“wiki-content-link”>devil to remove the curse it had put on the trio of creatures and to return them to their natural form. The devil refused unless he was given something in return. I told him that I would give him his freedom and allow him to return to his own plane if he removed the curse. The devil refused this proposition. I then made as if I was going to leave the devil in his held state unless he released them and still it refused. I finally asked the devil what it would like in return for removing the curse. The devil wanted one of my past lives. As I have no way of being able to recall them, I felt that allowing it to have a memory in exchange for returning the creatures to their natural form was the greater good. After the terms were accepted, the devil reversed the curse and then took his leave. The trio of creatures returned to their natural Eladrin forms. After accepting their hospitality, my party and I took our leave of them."

“Thank you for your words. We will discuss what you have explained here and make our decision on your sentencing.” The deities turned to the angels, "Please return the prisoner to his cell. Beriah allowed himself to be taken back to the cell. While in the cell, he sat and began to meditate.

An unknown amount of time later, the angel returned to bring Beriah back before the panel. “Beriah, are you prepared to hear the sentencing against you?”

“My lords, I am prepared to accept whatever sentence the panel feels to lay against me.”

“”/characters/beriah" class=“wiki-content-link”>Beriah, for your crimes of summoning a devil and then making a pact with that said devil, you have been found innocent. Your reasoning for committing the crimes is concerning, but we believe you had good intentions when you summoned that devil. As such, we feel that you should be returned to your companions to continue to bring truth, good, and enlightenment to the planes. As a word of caution, take care that you continue to do so."

With that, the angel returned and led Beriah down a corridor he hadn’t noticed before. The guard stopped and pointed down the hallway. “Continue down this corridor and you will be returned to your companions. Do well brother.” With that, the angel walked away. Beriah proceeded down the path until a bright light overtook him…

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The Glory of Zehir
The Journal of Yo-Pei

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Yo-Pei

  • 3 Days Until the Summoning

All Glory to Zehir. I kill in your name. I live for the day your coils wrap around the Sun and bring darkness to this world and all others.

As always…I work the machine to bring the ignorant under your control.

First, the accounts…

Logs/Accounts:

Number of Slaves converted
Number of Slaves executed to bolster Zehir’s influence
Villages/Towns in progress
Villages/Towns annihilated
Villages/Towns under control
etc…

Bokar and his muck dwelling Crocodile Priests have arrived. They have brought the bones of their beast God Sebakar with them.

The Ritual is on schedule for 3 days from now. The # of souls and sacrifices will be enough at that time. We have an additional batch of slaves coming through here in 2 days that will guarantee we have enough. Akalada the Yellow Fang brings them to ensure they arrive safely. The mass sacrifice of those under the machine’s influence will be enough to power the ritual. There can be no mistakes when we are so close.

I continue to be concerned with Tulka and her agenda. Trusting a priestess of Vecna is nigh impossible. I do understand we need her in this ritual to bring Sebakar back from the dead but at what price?

Sebakar will be a mighty Immortal for you my lord. A bit brutish certainly but under your control a powerful weapon. I am unworthy to question your judgement of course but I am curious why Armagon is not your Immortal great one…

Still no sign of any Deceiver influence. We are ever watchful of spies and have executed any that seem suspicious but nothing at all even at this late stage. Armagon assures us they will be involved and will try to stop us. We have taken his wisdom to heart and used the tools provided to keep them away directly but are concerned about his warnings of “indirect involvement”.

The alliance with Morsiphian came to an end. That was too good to be true. The creature Otag-Nepthal was too dangerous and demanded too much of the proud creature. We now are on constant lookout for the Immortal Abomination. His desire for the Compass will consume him at this point.

As indicated before a group of adventurers have come to one of the towns… Lorlea. They have seized control of it now and word is they defeated Otag-Nepthal. That area has proven to be by far the most dangerous and difficult to control. In focusing our efforts on Otag-Nepthal and Morsiphian we failed to anticipate a powerful group of adventurers appearing.

There is the possibility they will be coming this way. I have informed the guardians on the lower level of the Pyramid, Akalada, the Poison Dusk Alliance with us here, and of course Bejik, Tulka Deethrattle and Bokar.

I must get back to work. Praise Zehir.

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The Pyramid (continued)
Nanami's Journal Entry

May 28th, 2016

Nanami reflects on her adventures so far, writing down in her journal…

Well, after the Lizard Folk we were able to find the next key, yay our side! Anyway, we continued our journey into the Pyramid. We came to this room with columns and some humans. They didn’t want us going to one of the doors in the back of the room. When we asked about it they said there was “nothing of interest there” so I said then it won’t matter if we went into it then.

But they started getting nervous and Windy was able to convince them that we were with the cult of Zehir. Which she did really well, unfortunately they were enemies of that cult. Sigh. So we started fighting the group of human, some armed with crossbows, led by a dragonborn in armor.

The Barbarian ran straight for the leader, like he does. Then I went in and knocked out some of the dragonborn’s teammates. Unfortunately there was a crossbow guy all yelling bullseye and trying to shot me with a crossbow. After the first time with that happening I made sure to hit the deck and avoid a second round of his stunning bolt. And I don’t mean that it was really well-made bolt, I mean it literally put me into a daze. Also, the dragonborn, his armor gets all shiny and heals his mate. I wasn’t quite sure because at the time I saw that I was prone on the ground, avoiding the second bolt attack.

However, halfway through the fight some of their men turned into werewolves, which then got use fighting together with the humans and their dragonborn leader. Then bursting through the door we weren’t supposed to go through was another werewolf named Joseph? Or something like that. Well, things got really awkward when it turned out that, that werewolf was the brother of the dragonborn commander guy.

At first he didn’t attack his brother who was a werewolf, but then he changed his mind when his brother started hurting everybody. During the fighting we realized we had no way to actually kill these werewolves since nobody was carrying silver. Well, that was the case until I unleashed by special wind technique that tore apart one of the werewolves while slamming Joseph into the wall. So now we know, silver and wind both work to kill werewolves.
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But, we didn’t want to kill the dragonborn’s brother so we just knocked him out. Then Persephene broke out with some metal chain to help them tie up Joseph; which naturally she wanted to be reimbursed. Sigh again. So talking with these guys we learned that they are in a struggle with the cultists and other people in the Pyramid.

We decided to provide them help, by looking for anything that might break the werewolf curse on the dragonborn’s brother. And they told us one of their men went missing after going into the chapel. We decided to investigate that, after we had a good long rest to get our strength backup.

We made our way to the chapel, coming across a room with whispering statues. That was kinda strange. Well, we then found the chapel and this robed woman saying prayers to [Ermonias?]. She told use she was trapped in the room by the people we were helping. So not turning done a request for help we went to work on the runes that seem to have her sealed in the chapel.

Windy did a lot of good work using her know-how of traps to start taking apart the runes. But as that happened demons kept being summoned by the runes. And for some reason I couldn’t hit them for half the time we were fighting them. Though, I tried to talk to them to get their side of the story, but they refused to talk. Too bad, because after helping the lady get out it turns out she was actually a succubus.

Now, my friends were quieted jaded by this. Me, on the other hand, I felt bad I didn’t think to ask the woman more questions before we decided to help her. However, I don’t know for certain if she really was evil and tricked us. I know she tricked us, but I’ve seen some pretty dark souls redeemed, so maybe. Either that or it is just a charm spell, but I would like to think maybe she isn’t all evil. I wonder if we will run into her again. I am curious to what she is doing in the Pyramid and who she really is.

After the demon left we examined the room, I discovered a secret door, and it led us to a treasure chest which Windy opened. So, it wasn’t a complete lose. Sorta. Anyway, we went back to where the rainbows initially split off in the hallway and started looking for keys and answers in the south-west of the Pyramid.

We entered into this big room with vines hanging down from the ceiling. It was all humid and warm, plus there was dirt on the ground, lots of it. In fact, it went down more than a foot before I hit rock. Which, by the way I was borrowing Windy’s shovel to do that. She thought me odd for that, but I wanted to make sure we weren’t dealing with a false floor. Oh, how I hate false floors. Grrr. Then again, Windy did put on a gas mask we got from the ogres earlier. So, who truly is the odd one here?

As I was doing that Persephene was working on a ritual to help us. Not sure what it was supposed to have done because she couldn’t finish. See, the Barbarian decided to investigate the vines there was some strange goblin-like creature that went flying by playing tag with a blade. Well, I tried to tag him back, but man he was fast. Then the Barbarian tagged that guy with his weapon.

It wasn’t long before we were fighting plant people and fast running goblin-ish guys. We decided to try and made our way through the room to the next to get out of the vines and take away their hiding places. Well, that didn’t go as plan as we ran into more plant people who we ended up negotiating a cease in hostilities. We learned they had one of the keys and the leader, he wanted out of the place, but needed our help in killing the Rat King or was it Rat Lord. Anyway, that would prove to be a very disguising experience.

Not really wanting to go into too many details here, but we find the room that is under the control of the Rat King and there was of all things a false floor. You can’t see it right now because I am writing this, but my ears have gone back, well, you’ll have to trust me on that if you are reading this. Anyway, the Rat Lord turned out to be a trash monster thingy of doom.

The whole battle with him was a mess. First the Barbarian gets flung into the room next to use with the creature in it via a floor trap. We fight off a hoard of diseased rats. Windy figures if she could get below it somehow we she could disable it, she also realized it was going to trigger again, but we both ended up in the room with the Rat Leader Guy. I made a mighty wind ki strike against the beast, but It wasn’t long before we were both in another room as the trap sprang again. Then we were surrounded by rats in a small room. Then after burning up as many of the rats as I could with my fire technique we ended up in yet another room, though this time I was able to find the gears to the machine and Windy was able to reset and disable the trap.

After that we all went took on the trash monster and defeated it. I need a bath, a nice hot bath with plenty of soap. That and a good book to read, sigh. Clara would know the perfect book for that if she were here

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The Sacred Book of Lugun
What have we done so far? (updated after 5/14/2016 session)

…Complete these Quests in Lugun’s name and be rewarded…_

1. Convince the villagers of Lorlea to migrate to Tymeria.

2. Destroy the unnatural beast terrorizing the town of Lorlea.
– completed – 2500gp earned (redeemable at any temple of Lugun)

3. Stop the cult of the Midnight Serpent;s activities within Lorlea.
- completed – 500gp earned (redeemable at any temple of Lugun)

4. Locate the facility in the Feywild and hald Zehir’s expansion.

5. Eliminate the threats to Lorlea and allow for continued trade and expansion for the village.

6. Locate the source of Vecna’s involvement in the area and put an end to the plans of his underlings.

7. Convert Shrines and other places of worship of dark deities to Lugun.
- converted one – 25gp Earned (redeemable at any temple of Lugun)

8. Bring back any artifacts to Tymeria for study

9. Locate the Crocodile Priests and disrupt whatever plans they have in place.

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5/14/2016 - Don't Touch that!
into the pyramid we go

After Carrik, Drago Girlzar and I finally met back up with the group (it was really nice of Drago to come back to town to find us). Persephene was leading the way through the swamp where we started smelling a strong sulfur smell and seeing these little pockets of flames that would suddenly shout up from the group.

We were trudging through the swamp (I took up my usual place on Drago Girlzar’s shoulder after the first time I stepped into a pocket of icky water that was up to my chin. Walking along we started hearing deep guttural voices close to where the rainbows were leading us. We walk into a little clearing to see six creatures that Phoen told us were ogres. It looked like they were fishing around in the water pockets with their clubs.

When interacting with them they told us they were hunting for a creature that would be a “valuable prize” for them – it is a part human and part crocodile (actually part fire giant part crocodile). They were also wearing these interesting masks – Carrik arranged to purchase 3 masks from them for 40gp. The sulfur smell was really strong in this area and it looked like the ogres were using these masks to protect them from the smell.

We agreed to help the ogres find the creature, and when the croc-man popped up out of the water we all realized that he was in need of rescue instead of being the prize the ogre’s were looking to claim. After defeating the ogres the croc-man introduced himself as Artran. As the last ogre died the rainbow centered itself onto Artran so we were sure that we made the right choice to protect him. He told us about Morsiphian and that he was supposed to be meeting someone here – we convinced him that we were the people he was to meet here.

He leads us toward the pyramid where we kept following the rainbow where we found the leprechaun. He gave us a key and told us “The key is 3, you have what you need, be careful of what you seek for you shall surely bleed”. We get closer to the pyramid and end up in a side of an old town that had been swallowed up by the swamp. The sky had swirling black clouds and lots of lightning flashing across the sky. There are also large groups of ravens where one flies down to our group and lands on Phoens shoulder.

A ghostly image of a man on horseback with the symbol of the Knights of the true (sun with a sword going through it) on his chest. The man disappears and a small golden pyramid is laying on the ground where he was standing. It is very small with ruins and wards of protection all over it. Drago reached down to touch it and there was a bright flash and we all vanished only to reappear in a pit with lots of dead bodies in it. A booming voice is heard “Welcome to the pyramid of Justice…There is no escape”.

We attempt to climb out of the pit when we see a giant that has a lizard face and wielding a large club. He keeps saying I need your head as he swings at us. There is also two carrion crawlers in the pit with us. We finally put the abomination to rest and starting to look around. 3 different rainbows lead off from the pit we landed in and we opened one door only to be in a room with strange rat creatures and lots of bones. Another path lead to a pool of water with a statute in the middle that also had reptile creatures in the water.

The statute was of a Eldarin knight that had a shining gem with a key inside. We broke the gem and found this keykey.jpg. We decided this was a great place to collect our thoughts…until next time!

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5/14/2016 - Loot

The loot gathered this week:
Gas masks x9
Brown Key card “key to the creators lab”
GP – 250

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Where did the time go
Never gamble with Wilden's

I should have learned the first time I stayed back to guard the Wilden camp that they have some warped senses of humor. Oh well – it is just another tale for the bards to sing about after I leave this world.

It all started out fine – Tija challenged me to some dice and drinking games…I didn’t see the harm in it. She drank me under the table the last time, but I was going to do my best to keep my head about me this time.

I didn’t even realize the group had left without me, but at the rate members of the group have been coming and going I am not completely surprised. What felt like a couple hours was actually a couple of days. I was sure I had lost the party forever when Carrik walked into the bar. I guess he too had made some bad choices in the past couple of days. It was wonderful to see him. I asked about town and found out where the group was heading so we decided if we hurried we could catch up to them.

I couldn’t resist looking at a few items at the magic shop, but I am glad I did as the proprietor told me that he had seen Drago Girlzar and Persephene just the day before and overheard a bit of their idle chatter about leprechauns and rainbows.

It was the break we needed to find them. Just as we were leaving the shop I literally ran into Drago Girlzar. He had circled back to town to see if he could find us. I am so glad he did. With Drago Girlzar in the lead it only took a couple hours of trudging through the swamps before we arrived at the campsite. They had a few new friends with them, so we did introductions and decided it was time to get moving. They spun us an amazing tale of fighting ant creatures and rainbows and imaginary keys. All truly exciting, but I don’t know how much embellishment was thrown into the mix. I guess only time will tell.

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